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TypeScript Network Types

Travis Coveralls Dev Dependencies styled with prettier

A TypeScript datatype representing network state which taking advantage of discriminated unions (or tagged unions, algebraic data types).

The Problem

When representing network state, the following data structure is commonly used:

var state = {
  isFetching: true, // whether we are fetching the data
  data: [],         // the data we fetched
  error: {},        // failed to fetch the data, but got an error
}

We may raise the following questions:

  • What does it mean if isFetching === true and error field also exists? Refetching after failed? Can it mean something else?
  • What does it mean if all of the three fields exist?
  • When rendering the UI, which field should I read first?
  • How can I distinguish between initial page(not requested) and empty page(response with empty data)? by checking data === null or data.length === 0?

As we can see, it is hard to reason about by using this data structure, and it exists some impossible state.

A Solution

The above data structure is not a good model of the network state. Actually, network states are consist of:

  • haven't start the request(NotRequested)
  • the request started, and haven't get the response yet(Requesting)
  • the request succeeded, responded with some data(Succeeded)
  • the request failed, responded with error(Failed)

And in some cases, we can refresh the data:

  • refreshing by restart the request after succeeded(Refreshing)
  • refresh succeeded, got the new data(RefreshSucceeded)
  • refresh failed, got an error(RefreshFailed)

This is how this library trying to solve the problem. See the solution at the following Usage section.

Usage

import {
  NetworkState,
  getNotRequested,
  getRequesting,
  getSucceeded,
  getFailed,
} from 'ts-network'

type User = {
  id: number
  name: string
  email: string
}

type NetworkError = {
  statusCode: number
  message: number
}

type UserListRequestState = NetworkState<User[], NetworkError>

// How to set the state
function getUserListRequestState(action: Action) {
  switch (action.type) {
    case 'user-list-request-started':
      return getRequesting()
    case 'user-list-request-succeeded':
      return getSucceeded(action.response)
    case 'user-list-request-failed':
      return getFailed(action.error)
    default:
      return getNotRequested()
  }
}

// How to use the state to render UI
function render(userListRequest: UserListRequestState): UIElement {
  switch (userListRequest.kind) {
    case 'not-requested':
    // render initial page
    case 'requesting':
    // render loading page
    case 'succeeded':
    // render user list by using `userListRequest.data`
    case 'failed':
    // render error message by using `userListRequest.error`

    // TypeScript will raise an error if you misspell the case (like `case 'fialed':`).
    // You can skip the `default` case if you have already checked all the kinds.
    // And if you only check some kinds and without the `default` case, TypeScript
    // will raise an error. (You should turn on `strictNullChecks` first)
  }
}

API

See https://vincentbel.github.io/ts-network.

FAQ

Why are there no RefreshSucceeded state?

Because in common use case, after refreshing succeeded, we will rerender the UI with the new data we fetched, and turning the UI to Succeeded state waiting for another refreshing. So, using Succeeded state is enough.

If in your special case you need to store the previous data after refreshing succeeded, you should construct your own network state. like

interface RefreshSucceeded<D> {
  kind: 'refresh-succeed'
  prevData: D
  data: D
}

type MySpecialNetworkState<D, E> =
  | NotRequested
  // ...
  | RefreshingSucceeded<D>

Thanks

This library is largely inspired by the post How Elm Slays a UI Antipattern. And the talk Making Impossible States Impossible is great to watch.

License

MIT.

Index

Type aliases

AllNetworkState

AllNetworkState: RefreshableNetworkState<D, E> | NetworkState<D, E>

NetworkState

NetworkState: NotRequested | Requesting | Succeeded<D> | Failed<E>

RefreshableNetworkState

RefreshableNetworkState: NotRequested | Requesting | Succeeded<D> | Failed<E> | Refreshing<D> | RefreshFailed<D, E>

Functions

getFailed

  • getFailed<E>(error: E): Failed<E>

getNotRequested

getRefreshFailed

  • getRefreshFailed<D, E>(prevData: D, error: E): RefreshFailed<D, E>

getRefreshing

getRequesting

getSucceeded

isFailed

isNotRequested

isRefreshFailed

isRefreshing

isRequesting

isSucceeded

Object literals

Const NOT_REQUEST_STATE

NOT_REQUEST_STATE: object

kind

kind: "not-requested" = 'not-requested' as 'not-requested'

Const REQUESTING_STATE

REQUESTING_STATE: object

kind

kind: "requesting" = 'requesting' as 'requesting'

Legend

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