A TypeScript datatype representing network state which taking advantage of discriminated unions (or tagged unions, algebraic data types).
When representing network state, the following data structure is commonly used:
var state = {
isFetching: true, // whether we are fetching the data
data: [], // the data we fetched
error: {}, // failed to fetch the data, but got an error
}
We may raise the following questions:
isFetching === true
and error
field also exists? Refetching after failed? Can it mean something else?data === null
or data.length === 0
?As we can see, it is hard to reason about by using this data structure, and it exists some impossible state.
The above data structure is not a good model of the network state. Actually, network states are consist of:
NotRequested
)Requesting
)Succeeded
)Failed
)And in some cases, we can refresh the data:
Refreshing
)RefreshSucceeded
)RefreshFailed
)This is how this library trying to solve the problem. See the solution at the following Usage section.
import {
NetworkState,
getNotRequested,
getRequesting,
getSucceeded,
getFailed,
} from 'ts-network'
type User = {
id: number
name: string
email: string
}
type NetworkError = {
statusCode: number
message: number
}
type UserListRequestState = NetworkState<User[], NetworkError>
// How to set the state
function getUserListRequestState(action: Action) {
switch (action.type) {
case 'user-list-request-started':
return getRequesting()
case 'user-list-request-succeeded':
return getSucceeded(action.response)
case 'user-list-request-failed':
return getFailed(action.error)
default:
return getNotRequested()
}
}
// How to use the state to render UI
function render(userListRequest: UserListRequestState): UIElement {
switch (userListRequest.kind) {
case 'not-requested':
// render initial page
case 'requesting':
// render loading page
case 'succeeded':
// render user list by using `userListRequest.data`
case 'failed':
// render error message by using `userListRequest.error`
// TypeScript will raise an error if you misspell the case (like `case 'fialed':`).
// You can skip the `default` case if you have already checked all the kinds.
// And if you only check some kinds and without the `default` case, TypeScript
// will raise an error. (You should turn on `strictNullChecks` first)
}
}
See https://vincentbel.github.io/ts-network.
Why are there no RefreshSucceeded
state?
Because in common use case, after refreshing succeeded, we will rerender the UI with the new data we fetched, and turning the UI to Succeeded
state waiting for another refreshing. So, using Succeeded
state is enough.
If in your special case you need to store the previous data after refreshing succeeded, you should construct your own network state. like
interface RefreshSucceeded<D> {
kind: 'refresh-succeed'
prevData: D
data: D
}
type MySpecialNetworkState<D, E> =
| NotRequested
// ...
| RefreshingSucceeded<D>
This library is largely inspired by the post How Elm Slays a UI Antipattern. And the talk Making Impossible States Impossible is great to watch.
MIT.
Generated using TypeDoc